precision racing videogame by zincik
← Back to HomeA precision racing game developed by zincik in godot, inspired by n++ and data wing. 1 goal, 3 types of obstacles
In the game you control an arrowing to rotate left-right, you always thrust forward, your only goal is to touch the end as quickly as you can. Find the optimal route and beat the level.
While close to a wall you can thrust off of it for huge speed.
Going into red zones turns off your thruster, you can still rotate.
Conveyors push you into the direction they are moving.
Each level you start with a set amount of time, reaching the exit awards the remaining time as score.
Linux, Windows, Android -- 2025
MacOS, iOS -- 2026
The game will cost 1 - 2 USD